The Beast Cometh...
Part II: Breaking Down the Blockchains Launch
William Mountfort's Zelmane, 1705
This originates from John Dryden around 1697, in The works of Virgil:
"When from the Goal they start, The Youthful Charioteers with beating Heart, Rush to the Race."
As the world swoons with breathless excitement visualizing the power of the Creator God in their very hands, pause for a moment and reflect what this really means to you and for humanity. In one brief breath, utterance concentrates all the hopes, the doubts, the anxious fears of passionate armoury are launched at the head of the audacious entity whose lips, unhallowed by sacred relationship, dared to breathe those precious words, "It's our turn to change the world."
It, the beast has a heart and soul. At its core is a soul of wickedness, perversity, and evil. Jeffrey Berns of BlockChains LLC, spent half an hour baring his soul to hundreds of people at the launch of the beast system. His soul is the size of 67,000 acres plus 1000 acres campus for a total of 68,000. People are divided, not knowing whether to herald the BlockChains launch as a miracle or a mirage.
Breaking it Down
At long last the mysteries confined to the Dark Arks, forbidden knowledge are being revealed and the world is being broken down into its elemental form, and so too, my friends we need break down their understanding and how it applies to our lives. Everything that has been presented so far is highly symbolic within ether of the mystery schools using Black Magic.
Jeffrey Berns proclaimed that he wanted to empower humanity, in other words provide to humanity power it never had, in fact, was forbidden to have under penalty of death. That power has been transmitted from the fallen angels who communicated it to the mystery school and it now at this pinnacle of history is implementing a Luciferian world. Berns further proclaims his vision of the world is going to exchange value. He wants you to "just trust the math." As a lawyer he is very concerned about your identity and so he is creating a link between your virtual and physical you. The system being built will hack your veins for a singular identity solution for the problem of custody but we will discuss that matter in the next article.
Showcasing the True Power of BlockChains
There is a frontier type excitement promulgated around artificial intelligence. The new Ethereum City dubbed Innovation Park City in Graphene Valley has been unveiled. What does this mean to you?
We need to define a couple simple terms:
Innovation according to is the process of translating an idea or invention into a good or service that creates value or for which customers will pay. This is called value-added. God's creation is a gift and hence free. When you hear the word innovation you need to think that some people are taking God's free gift and tweaking it so that it can be patented as man's intellectual property and you then have to pay to use it. This could even be your own cells in your body! Simply God's gift made valued for exploitable profit. During this shift, you will begin to see things that in God's world had value become valueless as people shift their investments into things coming out of thin air.
Graphene is rearranged carbon rearranged on a hexagonal arrangement making it appear miraculous or magical. It is one of the strongest materials in the known universe, thin, flexible, transparent, highly conductive, and seemingly impermeable to most gases and liquids. It will be a superconductor not only in technology but also necessary for societal upheaval.
Ethereum City has deep occultic roots perfectly situated in the Uncanny Valley near the Black Rock Desert that is bridging robotics and animation to life. The 'Synths' that Dr. Suzanne Gilbert pronounced would be deployed in September are human replicas, what appear almost, but not exactly, like real human beings. They bypass our normal sensory feelings but impart an eeriness and revulsion.
Aesthetically, the Uncanny Valley is a relationship between the degree of an object's resemblance to a human being and the emotional response to such an object. The concept of the uncanny valley suggests humanoid objects which appear almost, but not exactly, like real human beings elicit uncanny, or strangely familiar, feelings of eeriness and revulsion in observers. Valley denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness.
Ethereum City in the Graphene Uncanny Valley will be populated with Synths, and for a time humans, amidst surreal Star Wars collection of robotics, 3D computer animations, holography, reanimated fallen angels and giants, and lifelike dolls, which is, why I believe this defiant tween holographic 'doll' was used in the BlockChains launch.
These entities and their environment will share a graphene foundation, rather than carbon base, will soon make obsolete silicon embodiment predecessors. Inhabitants of Ethereum City will engage in interdimensional virtual experiences, enhanced haptic (sensory) feedback that would seduce them back into reality. In fact, sensation (haptic) may arise when the human brain begins to consider an artificial figure as a possible human.
"If you look humanlike but your motion is jerky or you can't make proper eye contact, those are the things that make them uncanny," Saygin told InnovationNewsDaily. "I think the key is that when you make appearances humanlike, you raise expectations for the brain. When those expectations are not met, then you have the problem in the brain."
Synths and 3D Holograms
A new laser system renders full-color 3-D images in thin air, researchers report in the Jan. 25 Nature. This technology will make futuristic, free-floating visuals for everything from air traffic control to surgical planning including the Image of the Beast in Revelation.
Holograms are images on flat surfaces that only appear three-dimensional because of how the light bounces off the material whereas the engineered images actually take up 3-D space. Two-dimensional images of virtual performers can also be made to appear 3-D through medical tricks using projectors and reflective surfaces, but these 3-D images can only be viewed from certain angles. The new technique creates 3-D images that can be seen from almost any direction.
This system works by trapping a particle that’s mere micrometers across in a beam of nearly invisible laser light. That laser repeatedly moves the particle along a specific path through the air. At each point on the particle’s path, other lasers illuminate it with red, green or blue light, which the particle scatters in all directions. This creates a single image pixel that can be viewed from all sides. It moves so fast that it blurs together like the tip of a waved sparkler giving the image of an image floating in air.
As they say, "the sky's the limit," of where this technology could lead.
Image: Nature, Daniel Smalley, Brigham Young University in Provo, Utah
I just took an Exponential Medicine (AI in medicine) continuing education course demonstrating 44 hours of the most mind-blowing technologies you have never seen, in practice today. Free-floating images are helping doctors practice surgery. This technology is used for physical therapy and athletic performance and then you can access the data on 3-D displays to carefully study your motion.
Imagine a world of pop up images including the image of the beast, dragons, fallen angels, giants, evil spirits, or long dead pharaohs.
Maybe you wondered at BlockChains launch why Berns exuded such hubris at the indestructibility, strength, emphasizing two existing underground bunkers, 100,000-square-foot Swiss mountain hideaway inside a mountain with six-foot-thick steel doors and is, according to Berns, “more secure than Fort Knox,” an underground lair unbreachable vault for digital assets. I humbly submit to you the answer can be found in graphene. I am going to go into some depth on graphene because I truly believe that frequency is going to play a huge role in activating nanoparticles embedded within our bodies. I have discussed this in other articles although this is almost an open vision with the Lord providing information on the battle to His children as our adversary moves forward and into position.
Graphene is enjoying positive publicity even in its nascence. Graphene is a form of carbon consisting of planar sheets with the atoms arranged in a honeycomb-shaped lattice, that is two-dimensional, one atom thick, and 300 times stronger than steel.
Utilizing a 3-D printer which Berns said was a pillar of Ethereum City, it will be possible to print graphene circuitry instantly upgrade a component in a device or build a component from scratch. It can create a perfectly balanced speaker diaphragm without any optimization or special design, in other words it intrinsically picks up frequencies. As your read about the special qualities remember Revelation 13 and how the power of speech seems according to the biblical narrative as amplified.
Image Access: http://www.extremetech.com/wp-content/uploads/2013/03/graphene-diaphragm-diagram.jpg" v:shapes="_x0000_i1030
A loudspeaker, earphone or headphone works by vibrating a paper diaphragm, otherwise known as a cone, creating pressure waves in the air around the listener. Different sounds are created based on the frequency of these pressure waves. Human ears can usually hear frequencies between 20 Hz and 20 KHz. The quality of a speaker depends on how well it produces sounds equally within this scale.
This Berkeley graphene earphone is made from a 30nm-thick, 7mm-wide sheet of graphene. This diaphragm is then sandwiched between two silicon electrodes, which are coated with silicon dioxide to prevent any shorting should the diaphragm be driven too hard. By applying power to the electrodes, an electrostatic force is created, which causes the graphene diaphragm to vibrate, creating sound. By oscillating the electricity, different sounds are created.
Most diaphragms must be damped to avoid objectionable frequency responses. A graphene diaphragm requires no damping, because graphene is so strong. The lack of damping demonstrates that the graphene diaphragm is very energy efficient.
A speaker diaphragm is essentially a simple harmonic oscillator with an inherent mass and restoring force that determines the way it vibrates at different frequencies. Most diaphragms need to be damped to broaden the range of frequencies over which they perform. Damping quickly becomes a complex and expensive procedure and produces power inefficiencies.
To avoid damping engineering, the diaphragm needs to be very thin and light with a small spring constant so that the air itself damps its motion. This is tricky given how weak and fragile most materials become when they are thin. Graphene is the ideal contender because it is electrically conductive, has an extremely small mass density, and can be configured to have very small effective spring constant.
Unlike conventional speakers that require mechanical moving parts to compress air and generate sound waves, thermoacoustic speakers work by rapid heating and cooling of a conductor that causes expansions and contractions of the air which, in turn, generates sound. The concept of a thermoacoustic speaker has been around for a long time, but progress was delayed because we did not have suitable materials or fabrication methods.
Image Access: "http://www.rsc.org/chemistryworld/sites/default/files/upload/graphene-speakers_300.jpg" v:shapes="_x0000_i1031"
Graphene has shown to be the solution due to its high thermal conductivity, very low heat capacity and its ability to form free-standing membranes. It has been shown that single and multiple layers of graphene can generate thermoacoustic sound on a range of substrates.
A graphene-based system can work on flexible substrates and by changing the overall shape of a flexible substrate, the thermoacoustic graphene speaker can focus sound in interesting ways, bringing about interesting applications in medical ultrasound, where acoustic emitters with complex geometries can be realized to focus sound waves.
Graphene has extremely low mass density and high mechanical strength, which are significant qualities for efficient wide-frequency-response electrostatic audio speaker design. Low mass ensures good high frequency response, while high strength allows for relatively large free-standing diaphragms necessary for effective low frequency response.
The graphene-based electrostatic audio speaker is straightforward in design and operation and has excellent frequency response across the entire audio frequency range (20 Hz ~ 20 kHz), with performance matching or surpassing commercially available audio earphones. A direct recording of the song "Sound of Silence" by Simon&Garfunkel played through the graphene loudspeaker can be found here by The University of Nebraska Engineering Mad Man.
Graphene could be made using 3-D printers by using a technique known as vapor deposition to leave a thin film of the graphite-based conductor on sheets of PVDF (poly vinylidene fluoride). By sandwiching the PVDF between graphene electrodes and applying a current from a sound source, researchers are able to create a flat and transparent loudspeaker that could be integrated into windows or screens; but don't expect this low-power sound source to replace your hi-fi, as it relies on the distortion-prone piezoelectric effect, and it probably won't sound much better than the earpiece on your cell phone.
Image Accessed: "http://www.blogcdn.com/www.engadget.com/media/2011/07/7-11-2011graphene-speaker-system.jpg"
In other news regarding graphene, Samsung announced its developing “a breakthrough synthesis method” that will speed up the commercialization of graphene. Samsung, which developed the new process at its Advanced Institute of Technology in partnership with Sungkyunkwan University, says the new method is “one of the most significant breakthroughs in graphene research in history.” What does this mean for consumers exactly? Samsung says graphene’s flexibility, high heat conductibility, and durability make it a perfect option for small devices like wearables and devices with flexible displays.
Image Accessed: "http://9to5google.files.wordpress.com/2014/04/flexible-graphene-phone.jpg?w=704" v:shapes="_x0000_i1034">
The Samsung team is the first to grow a large-scale, impurity-free sheet of graphene that maintained its electric properties. The process involved growing the graphene in multiple places on a specially treated layer of Germanium, the smaller pieces of graphene would then merge together to form the large sheet.
Another aspect of graphene is that it is self-healing. Remember that the beast has a head that is healed. Imagine a holographic, interdimensional entity, such as the manifestation of Satan, with a graphene skin. It could appear anywhere, and anytime. It could feel you, and you could feel it. You could interact with it in any dimension.
In the study, scientists put graphene with various flaws like pre-existing gaps and obtuse cracks under pressure until they fractured. Oddly enough, as soon as the load was pulled back, the graphene began to heal and the self-healing prolonged, no matter the nature of pre-existing defects in the graphene sheet. Regardless of what length of the crack, they all healed, given that the crack opening distance was within 0.3 to 0.5 nanometres for both a flawless sheet and a sheet with flaw.
Robots in Ancient Greece & the Church
Homer’s Iliad, which is over 3,000 years old describe a primitive robot.
Thetis goes to Hephaestus to ask him to make a replacement set of armor for her son Achilles, and finds him ‘hard at work and sweating as he bustled about at the bellows in his forge.’ Now, putting considerations of heel protection aside, Hephaestus sounds like a pretty decent metalworker.
He was making a set of 20 tripods to stand round the walls of his well-built hall. He had fitted golden wheels to all their feet so that they could run off to a meeting of the gods and return home again, all self-propelled—an amazing sight.
Homer then describes robotic women:
Waiting-women hurried along to help their master. They were made of gold but looked like real girls and could not only speak and use their limbs, but were also endowed with intelligence and had learned their skills from the immortal gods. While they scurried round to support their lord, Hephaestus moved unsteadily to where Thetis was seated.
Meanwhile, churches over the centuries have used mechanical images to evoke a response of dedication from their congregants.
The uncanny valley describes the dip in emotional response when we encounter something that appears to be human but isn’t quite ‘right’. The more we encounter the Synth in something that isn’t human, the stranger we find it. So take a peek at the Uncanny Valley animated:
Image Accessed: https://blog.scienceandindustrymuseum.org.uk
I mention this because mankind has a predisposition for idolatry. We almost demand something that we can see and touch to worship. If nothing like an idol of wood or stone is present we will worship the seat or place of something. This occurs within the church and certainly in the pagan world.
Touch Someone with Haptics Today
Haptics technology promises feeling and touch for devices and images in the air. Now that is certainly interesting. This technology was talked about allot at the Exponential Medicine Conference this week.
Engineers and researchers are working diligently on new haptic systems are trying to give us the best of interdimensional communication and feel.
We are in the stone age of haptics—they can intelligently vibrate to communicate different things to the user. The next generation of haptics will be more nuanced and useful to interacting with ethereal entities and dimensions.
It does not take a rocket scientist to realize that Disney Research has a new algorithm that's able to translate 3D information in an image or video directly into tactile sensations on a special haptic display. The display itself stays perfectly smooth and tricks your fingertips into feeling like there's texture under them.
Ultrahaptics is a new type of haptic feedback that does away with tactile displays entirely, and brings touch interaction into the air. The University of Bristol's Interaction and Graphics research group, and it's like nothing you've ever felt before!
To make this work, a transducer array projects carefully calculated waves of ultrasonic sound into the air, which your sensory system cannot sense. At certain points, however, the waves come into focus and intensify substantially, displacing the air at those points and creating a pressure difference that you can feel. The system can create multiple pressure points in different locations at the same time, and can even endow individual points with distinct tactile properties. A similar technique has been used by AIST to create true 3D displays, using focused lasers to plasmify the air itself.
UltraHaptics is potentially quite relevant as mid-air gesture-based computer interaction technologies are becoming available to consumers. The most obvious one might be Microsoft's Kinect sensor, but we've also got things like Edge3 and Leap Motion showing up in peripherals and laptops from HP and Asus, among others. And soon, all you'll need is a webcam. Apple is even rumored to be working on 3D gesture control for iPads, and it makes a lot of sense for cellphones as well, where touchscreen real estate is limited.
If the UltraHaptics system can somehow shrink that transducer array into a form factor it can integrate with the virtual fantasy world in your device of the air. It sounds crazy, but all of the technology exists right now, it just needs to get small enough (and cheap enough) to make it ubiquitous.
As the mostly youthful charioteers with beating hearts race, we too have such a cloud of witnesses cheering us on to the finish line, where we will hear those words we have long awaited, "Well done good and faithful servant."
This weekend, in Part III, we will look at Digital Identities and Custody of Digital Assets, and hot and cold storage. Until then, may each of you be blessed and reflect upon the lovingkindess of Jesus.
Part I: Breaking Down the Ethereum Launch:
The Lord in Judgment and Salvation
Who is this who comes from
With dyed garments from Bozrah,
This One who is glorious in His apparel,
Traveling in the greatness of His strength?—
“I who speak in righteousness, mighty to save.”
2 Why is Your apparel red,
And Your garments like one who treads in the winepress?
3 “I have trodden the winepress alone,
And from the peoples no one was with Me.
For I have trodden them in My anger,
And trampled them in My fury;
Their blood is sprinkled upon My garments,
And I have stained all My robes.
4 For the day of vengeance is in My heart,
And the year of My redeemed has come.
5 I looked, but there was no one to help,
And I wondered
That there was no one to uphold;
Therefore My own arm brought salvation for Me;
And My own fury, it sustained Me.
6 I have trodden down the peoples in My anger,
Made them drunk in My fury,
And brought down their strength to the earth.”
God’s Mercy Remembered
7 I will mention the lovingkindnesses of the Lord
And the praises of the Lord,
According to all that the Lord has bestowed on us,
And the great goodness toward the house of Israel,
Which He has bestowed on them according to His mercies,
According to the multitude of His lovingkindnesses.
8 For He said, “Surely they are My people,
Children who will not lie.”
So He became their Savior.
9 In all their affliction He was afflicted,
And the Angel of His Presence saved them;
In His love and in His pity He redeemed them;
And He bore them and carried them
All the days of old.
10 But they rebelled and grieved His Holy Spirit;
So He turned Himself against them as an enemy,
And He fought against them.
11 Then he remembered the days of old,
Moses and his people, saying:
“Where is He who brought them up out of the sea
With the [c]shepherd of His flock?
Where is He who put His Holy Spirit within them,
12 Who led them by the right hand of Moses,
With His glorious arm,
Dividing the water before them
To make for Himself an everlasting name,
13 Who led them through the deep,
As a horse in the wilderness,
That they might not stumble?”
14 As a beast goes down into the valley,
And the Spirit of the Lord causes him to rest,
So You lead Your people,
To make Yourself a glorious name.
Please check out Anthony Patch who is doing some awesome Webinar's, features in Entangled Magazine, and is dedicating his Friday night Blog Talk Radio Show to AI and related topics from a different perspective, in depth.
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Going where angels fear to tread...
A special thank-you to my Editor and friend- Beate.
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Why "Uncanny Valley" Human Look-Alikes Put Us on Edge
Len Calderone for | RoboticsTomorrow
D.E. Smalley et al/Nature 2018
Magazine issue: Vol. 193, No. 3, February 17, 2018, p. 16